AI Insights · Timothy · October 2024
Performance of Top 5 Snake Games on Unified Platform in the US, Q3 2024
Explore the performance trends of the top five snake games in the US for Q3 2024, highlighting downloads, revenue, and active user metrics.
In the third quarter of 2024, the top five snake games on a unified platform in the United States showed varied performance in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.
Snake Clash! from Supercent, Inc. saw a notable trend in its metrics. Weekly revenue hovered around $4K to $5K, peaking at $5.6K by the end of September. Downloads began at over 223K in early July, experiencing a downward trend to approximately 118K by the end of the quarter. Weekly active users remained robust, starting at nearly 1M and showing slight fluctuations, ending at around 1.1M.
Snake.io - Fun Online Snake by Kooapps demonstrated consistent engagement. Revenue figures fluctuated slightly, mostly between $1K and $2K, with a peak of $2K in late July. Downloads were strong, initially at 125K, and saw a peak of 163K in late August before settling at 103K by the end of September. Weekly active users maintained a steady presence, averaging around 1.2M throughout the quarter.
For slither.io from Lowtech Studios LLC, the app did not generate revenue during this period. However, downloads started at 60K, decreasing to 42K by the end of September. Weekly active users showed a decline from 764K to 601K over the quarter.
The game Snake Run Race・3D Running Game from Freeplay LLC displayed modest revenue, generally under $100 weekly, with a slight increase to $64 at quarter-end. Downloads began at 29K, with a notable jump to 62K in the final week of September. Weekly active users showed growth, rising from 659K to 809K by the end of the quarter.
Lastly, WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced varied revenue, mostly between $600 and $1.8K, with a high of $1.8K in early July. Downloads started at 15K, decreasing to 8.5K by the end of the quarter. Weekly active users showed a downward trend from 88K to around 68K.
For more detailed insights into these games and their performance metrics, visit Sensor Tower's platform for comprehensive app data analysis.